The keycard's locations are randomly generated, and opening either of the two exits require the Survivor to use the computer by the door.
Case animatronics survival xbox generator#
If playing on The Bunker the goal is to activate three generators to turn the power on, find the blue key to unlock C1 or the green key to unlock A3, activate the generator in the unlocked area, and finally escaping through either exit. The goal of the Survivors and the animatronics remain unchanged, however the layout of the arena is different between maps and the specific steps needed for the Survivors to escape have some variations: Multiplayer mode currently has three maps available to play, one of which is chosen at random when the match begins. It is possible for both players to fail the quicktime event. Likewise, if the animatronics succeeds the quicktime event the Survivor will be killed, however failing the event will result in the animatronic being stunned. If the Survivor passes the quicktime event the animatronic will be stunned, however failing the events will result in the death of the Survivor. This will display a set of key commands which will need to be entered in order to pass the event.
![case animatronics survival xbox case animatronics survival xbox](https://d.furaffinity.net/art/squikbat/1554946809/1554946809.squikbat_emma-squik.png)
If the animatronic grabs a Survivor both players will be entered into a quicktime event. Missing the target will cause the power percentage to rise, and hitting 100% will cause the generator to break and emit sparks, which will stun the Survivor and alert the active animatronic. Attempting to power a generator on will trigger a small minigame where the player will be required to keep the mouse inside a moving target. The Survivors' goal is to escape alive, although the specific manner by which this occurs depends on which of the two maps being played. The amount of noise generated while sprinting varies depending on the animatronic being played. Animatronics will also move noisily, especially while sprinting, which will give their position away to nearby Survivors. This is to prevent the animatronic from spamming special moves in an uncontrolled manner. The meter can be refilled voluntarily by standing in place until it ticks up. If the meter depletes to the last two bars, or runs out entirely, the animatronic will stall and will become immobile while it recharges. This meter will deplete as the player sprints through the map or uses any of the animatronics unique skills.
![case animatronics survival xbox case animatronics survival xbox](https://pbs.twimg.com/media/EF8KqWmXkAI4ByR.jpg)
And the last person will be the Pointer.Īnimatronics have a mechanic known as Energy. The third player to join will become the Medic.
![case animatronics survival xbox case animatronics survival xbox](https://i.ytimg.com/vi/unSkMhGff_o/maxresdefault.jpg)
The second player to join that lobby with be the Support. The first person to join the lobby, referred to as the "host", will be the animatronic. The Survivor's goal is to escape the arena alive and the animatronic's goal is to kill at least one Survivor before they can successfully escape. Multiplayer mode is a competitive 1-VS-3 gameplay style in which one player takes control of an animatronic and three players take control of Survivors.